The Challenge: Re-engaging a Passive Community & Exploring Web3
As France's leading distributor of cultural and tech goods, FNAC boasts a major social media presence, including over 450,000 followers on Twitter/X. However, the brand noticed relative inactivity within this large follower base. FNAC wanted to reconnect with its gamer audience, better understand customer preferences, and take its first steps into the Web3 ecosystem.
Key objectives assigned to PiNGs:
- Gamify Brand Engagement: Create a fun video game quiz platform to convert passive followers into active daily players.
- Zero-Friction Data Collection: Effortlessly collect zero-party customer insights through natural game interactions.
- Gateway to Web3: Develop a wallet connection system and in-game economy tied to a marketplace for blockchain features.
- Community Co-Design: Involve active gamers in key decisions (game title, UGC questions, end-of-level boss selection) to foster strong emotional ownership.